PROJECTS
In my Final Degree Project, I did a Virtual Reality Game to enhance the learning of Mathematics in secondary education.
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This was a game developed in Unity that consisted of different mini-games involving three virtual reality mechanics, to make the subject of mathematics more interesting to learn.
In the subject of Project 3, the 29 students of the class took part in the same project, the development of a Beat'em'up game in The Witcher's Universe. ​
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Developed in our own engine in a time span of 4 months, during the Pandemic in 2020.
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I was part of the design team for this project.
This game is a 2D platformer developed alongside Xavi Marín.
In this subject, the idea was to make a simple platformer, but we added a jetpack feature, a character that accompanies you through the game, moving platforms, hidden doors, and a lot more!
Developed on the subject of Real-Time Narrative, the project's objective was to make the player make difficult decisions and have different endings.
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In this game, you will have to decide between helping the people of your village or doing what Destiny Moiras tell you.
Project 2 game based on Final Fantasy Tactics.
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I was a UI designer, programmer and level designer for this project.
Personal research on camera transitions and implementation on Project 2 games.​
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Posterior explanation to the class.
Development of own 3D game engine using C and C++.
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Done in the Engines subject alongside Xavi Marín.
Augmented reality application that spawns a little piano to play musical notes using different instruments.​
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Project was done with Albert Robles.