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PROJECTS

In my Final Degree Project, I did a Virtual Reality Game to enhance the learning of Mathematics in secondary education. 

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This was a game developed in Unity that consisted of different mini-games involving three virtual reality mechanics, to make the subject of mathematics more interesting to learn.

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In the subject of Project 3, the 29 students of the class took part in the same project, the development of a Beat'em'up game in The Witcher's Universe. â€‹

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Developed in our own engine in a time span of 4 months, during the Pandemic in 2020.

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I was part of the design team for this project.

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This game is a 2D platformer developed alongside Xavi Marín.

 

In this subject, the idea was to make a simple platformer, but we added a jetpack feature, a character that accompanies you through the game, moving platforms, hidden doors, and a lot more!

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Developed on the subject of Real-Time Narrative, the project's objective was to make the player make difficult decisions and have different endings.

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In this game, you will have to decide between helping the people of your village or doing what Destiny Moiras tell you.

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Project 2 game based on Final Fantasy Tactics. 

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I was a UI designer, programmer and level designer for this project.

Personal research on camera transitions and implementation on Project 2 games.​

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Posterior explanation to the class.

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Development of own 3D game engine using C and C++.

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Done in the Engines subject alongside Xavi Marín.

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Augmented reality application that spawns a little piano to play musical notes using different instruments.​

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Project was done with Albert Robles.

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